Graphic Design
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Scripting
Learn about programming from scratch, then progress to create detailed code for your projects.


Beginner Gameplay Scripting

 
Scripts as Behaviour Components
 What are Scripts in Unity? Learn about the behaviour component that is a Unity script, and how to Create and Attach them to objects



C#:

using UnityEngine;
using System.Collections;

public class ExampleBehaviourScript : MonoBehaviour
{
    void Update ()
    {
        if(Input.GetKeyDown(KeyCode.R))
        {
            gameObject.renderer.material.color = Color.red;
        }
        if(Input.GetKeyDown(KeyCode.G))
        {
            gameObject.renderer.material.color = Color.green;
        }
        if(Input.GetKeyDown(KeyCode.B))
        {
            gameObject.renderer.material.color = Color.blue;
        }
    }
}

 
 
JS:
 
#pragma strict

function Update ()
{
    if(Input.GetKeyDown(KeyCode.R))
    {
        gameObject.renderer.material.color = Color.red;
    }
    if(Input.GetKeyDown(KeyCode.G))
    {
        gameObject.renderer.material.color = Color.green;
    }
    if(Input.GetKeyDown(KeyCode.B))
    {
        gameObject.renderer.material.color = Color.blue;
    }
}


BOO:

import UnityEngine
import System.Collections


public class ExampleBehaviourScript(MonoBehaviour):

    private def Update():
        if Input.GetKeyDown(KeyCode.R):
            gameObject.renderer.material.color = Color.red
        if Input.GetKeyDown(KeyCode.G):
            gameObject.renderer.material.color = Color.green
        if Input.GetKeyDown(KeyCode.B):
            gameObject.renderer.material.color = Color.blue

 

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